Zara’s target markets are women, men, and youth, from infants to 45 years old. In my senior project, I would switch hats multiple times everyday without blinking. There are strengths and weaknesses within the case management models. Subject-centered curriculum design is not student-centered, and the model is less concerned with individual learning styles compared to other forms of curriculum design. In my mind, nothing stands completely independently; it's always connected to something. The approach also aims to make learning more focused, engaging, coherent, effective, and rich in context. The moment it becomes clear that someone cannot deliver, I'll usually take it upon myself to redistribute tasks to other more reliable team members or sometimes to myself. I have a hard time relying on others. Why do people behave a certain way in certain contexts? Some questions come up often enough that I have default selections. So when I'm tasked with adapting something to fit new different boundaries, I can honestly say that I consider it an enjoyable challenge. Individual department managers have limited decision making authority 3. One of my first jobs was with QNX as a technical writer for the Blackberry 10 Native SDK. Reviewed recent secondary resources, there is no best approach between both research methodologies due to existing strengths and weaknesses among both types of research methodologies. In reality, there will always be situations like this. Technical Article Understanding Android’s strengths and weaknesses September 29, 2011 Embedded Staff. Moral strengths and weaknesses A moral strength or weakness is a strength or weakness in an area where God has put a moral boundary – for example, honesty and integrity, sexual purity, contentment, respect for people. Emphasizing the teacher's critical role as a designer of student learning, UbD encourages and helps teachers clarify learning goals, devise revealing assessments of student understanding, and craft effective and engaging learning activities. I know the tendency of a lot of large companies is to shun generalists, and to a degree that does make sense to me. Snapping under pressure isn't something I do. Table 1.0 Stages of the teaching games for understanding model One of the main strengths of the TGfU model is that it is student centred, (Butler, 1998). Seeing sloppy or ineffective work bothers me, especially if I am in a position to do it better. Weaknesses of the matter-form model of analysis One point you might make is that the model is vague. If you were to ask me to come up with something while providing no restrictions, I might have trouble dealing with overchoice. Workload can be balanced upon demandWeaknesses 1. Finally, some strengths likely won’t be integral to your success. It is important to have empathy for the novice. Talking about strengths and weaknesses is a difficult topic for anyone because it requires a good look inward and be honest with yourself. Designers have to interact with pretty much all of them at one point or another. That said, I have gotten better at dealing with such sensitivities over time. Job Analysis 998 Words | 4 Pages. It particularly helps when it's well structured and transparent code for that matter, because then my organisation skills can further supplement that ability. To clarify which section an idea belongs to, it may be useful to think of Strengths and Weaknesses as internal factors – that is, to do with the organization, its assets, processes, and people. And given the field I'm going into, I think that alone is an extremely valuable asset. What's more, I'm perfectly comfortable making those jumps. As I've learned to notice people's individual strengths and weaknesses, I have become more at ease with trusting people with tasks I've found them to be well suited to. I am admittedly someone who doesn't like working from a completely blank slate. But in the cases of things that are more nebulous, what I do is keep track of a list of potential items, from which I filter. Hopefully, with the right experience, that trend will continue. This article describes the Kemp Instructional Design Model (also referred to as the “Morrison, Ross, and Kemp Model”), and also seeks to offer insight into some of the potential advantages of utilizing this framework. While that certainly is true, I'd go one step further and say that it is always worthwhile to know where your abilities lie and don't lie, as well as those of your team. In Sect. Though I may not excel at many of these secondary tasks, I'm not a slouch either. One of the best ways to determine your your weaknesses (as well as your strengths) is by getting feedback from others. While I can't always sustain it indefinitely (especially if say, an unexpected event puts me well behind schedule), I can handle very heavy workloads without too much trouble and am able to sustain long hours for extended periods of time. Though I specialise in video game design (namely character and system/mechanics design), I was trained as a generalist, and I consider myself competent enough to do well in art (concept, graphics, sound effects, 3D modelling, animation), programming, testing, and just about every other task involved in a game. …Understanding self improvement begins with self awareness.…On a self reflection and a good bit…of feedback seeking behavior can do the trick.…But even if you're among the few who build…strong self awareness, you still face a tough decision.…Do you improve yourself by building on…your strengths or by improving areas of weakness.…The strengths versus weakness argument has … Steampunk hats, perhaps?). The worst situations are ones where the lead programmer would misreport (or not report at all) their progress and leave us without a working prototype by our presentation deadline. I even set up my recreational activities as tasks, because it pushes me to relax more effectively (I realise that probably doesn't make sense to some people, but I challenge you to find anyone who doesn't feel more satisfied than they would normally be when they have a tangible checkbox they can cross at the end of a task, even if that task is just "watch a movie"). When it comes to Instructional Design, there is always a mixture of reason and confusion at play.For someone entrusted with the job to develop an online course, it is like whether to follow head or heart and why. In fact, I would go so far as to say that seriously gating me on a task without keeping me informed on the matter is one of the easiest ways to get on my bad side, because not only does it slow the project, it personally wastes my time (at least if I was given a forewarning I can find a way to solve or work around the delay). How to create a webinar that resonates with remote audiences; Dec. 30, 2020. For example, if I'm playing a game like Quiplash (where you are asked questions and prompted to give answers that other players will vote on), the first thing I will do is try to read the room: what sort of sense of humour would these people have, and what pop culture references are they likely to be familiar with? Contains people who “speak the same language” and nurtures technical expertise, attracts and develops experts 3. From the basic premise of these questions, I can filter my thoughts sufficiently to come up with an answer. What are the strengths and weaknesses of Understanding by Design as a model for curriculum planning? It's a large part of why design appealed so much to me in the first place. What do you consider to be the greatest strengths of Understanding by Design? Mañebog. There are good reasons for that. It assesses the students’ ability before planning for the appropriate materials and activities. Something I learned quickly about technical writing is that you need to be able to simultaneously understand complex technical material and developer jargon as well as simplify it so that complete laymen could understand what you're talking about. However, there are times when this isn't enough. Otherwise you end up pissing people off by building unrealistic designs (and trust me, I know a thing or two about non-technical individuals attempting to drive design). Strengths and Weaknesses in Learning Styles There are strengths and weaknesses in relying on learning styles or learning preferences for educators, parents, mentors and learners. When it comes to development, I have a notable dislike of setting up a new project. That weakness? Thinking back on it, I'm very thankful to have had that job, because it taught me a lot about how different groups of people communicate. And so, there are my primary strengths and weaknesses, at least as I see them. A careful evaluation of the underlying purposes to understand one’s learning preference should be considered while gaining a knowledge of the learning style. knowing yourself is one half of the key to victory, and it's the one that's easiest to do on your own. Part of that inter-connectivity I just mentioned is understanding limitations, and how despite the presence of a boundary, there are immense possibilities for creativity within it. To say that water behaves like water because it is H 2 O, or a chemical bonding of two hydrogen atoms and one oxygen atom, is to give a very concrete explanation. I will say though that this weakness does manifest in another way that is a little harder to avoid. I consider myself an extremely patient person, and most people I know agree with me. The key to making consistent improvements to these weaknesses lies in creating a habit or forming a routine. Share your strengths. In Sect. Understanding a company’s strengths and weaknesses relative to the five-force model enables planners to gauge the intensity of the competitive environment. I like to think I know myself pretty well, and considering this is the one place dedicated to me speaking about myself, it seems natural to talk about my strengths and weaknesses as a designer (and in general). I consider myself to be extremely independent. Here is a list of strengths and weaknesses with examples to help everyone get a headstart on making positive changes in their lives. You will need to address them and improve upon them before you’ll be able to succeed. Analysis will yield not only the likelihood of the company’s success but also how to design strategies to enable it to align strengths with the competitive character of the marketplace. Likewise, this strength applies to most real world work contexts. Merrill’s Principles focuses on learning of real world problem solving skills. Understanding by Design tools is included at the end of this article for additional information. Since I was in high school, I've always been told it's important to be able to answer the questions "what are your strengths and weaknesses" during an interview. Thanks to that strength, I'm able to leap from one connection to the next fairly fast. Learning activities, instructional strategies, and embedded assessment methods are all derived from the outcomes so as to create a cohesive and effective learning design (Hinchliffe, 2016). Coordination and communication between departments may be slower and less accurate 2. Student activities must be varied, require minds-on as well as hands-on, and focus on the big ideas. Figuring out the nature of those building blocks is something I actively pursue. As might be apparent, I've been burned several times in the past. Blog. I do have a lot of patience, but this will drain it rapidly. The first is to use my view of connections to my advantage by creating simulated randomness. As I mentioned my strength when working within boundaries and building from existing premises, the reverse is also true to some degree. Now then, without further ado: This is perhaps the one that is the most commonly known about me. I'll almost always choose quality over quantity. “Understanding By Design (UBD): Some Strengths.” @. It is important to have empathy for the novice. Using the "Understanding by Design" model (developed by Grant Wiggins and Jay McTighe), this model is also known as a "backward" design model. More recently, I've taken a particular liking in applying my perspective to social spheres of inquiry. Why do social structures form so consistently across history and geography? 7, we discuss the strengths and It enables students to have a better understanding of the lessons. Fortunately, that's something I'm prepared to deal with. I'm at my best when I have a lot to do, because the rush of accomplishment I get from doing it fuels me ever further. Knowing our strengths will also benefit us because we can start to identify where we are at with each one. I'll check through my list and find a possible subject that requires minimal concentration (usually this is associated with the characters involved, which makes it easy for me to filter them). They may not be as deeply entrenched in these other tasks, but I think it's important that they be able to understand them well enough to know the technical boundaries they can push towards through their design. Using the Johari Window Model to Identify & Strengthen Weaknesses. Strengths 1. I have lists for basically everything, so it's not hard for me to come up with answers to many questions that would otherwise require random responses. Some people seem to have little or no problem telling the truth. Repetitive menial tasks can suffice, but not if they involve a lot of waiting (for example 3D modelling is fine, but rendering will get me restless if I don't have a book or something to do while I wait). Understanding by Design is an iterative model that reflects a continual-improvement approach to student achievement and teacher craft. With time they might change, but to tell the truth, I think they are in large part born of my core personality traits. Jensen dG. This does have an influence on my design preferences as well. Sometimes, despite all my requests for communication, I don't get a response. objectives from the three possible sources ambiguous and considered it as a weakness but others find it to be strength of the model as well (Marsh, 2007). I like to think I'm pretty good at doing so, mostly because I can understand each of these groups, and see where they're coming from. The content of this field is kept private and will not be shown publicly. After all in a big company, people aren't jumping between different positions. Summary: Backward Design is a model for designing instructional materials where the instructor or designer begins the design process with a focus on the desired results (i.e., the outcome) of instruction. I attribute this weakness mainly as a by-product of my perspective. A good example of this is how I coordinate with my friends on the ever-challenging "what do you want to do" question. As a result of these situations, it's become very difficult for me to simply entrust someone with an important task, especially if it is a key component of the work. It's an extreme exercise in communication skills. In your “weaknesses” column, some weaknesses will be glaring. And so, there are my primary strengths and weaknesses, at least as I see them. The results of the designs—student performance—maximize student learning by informing needed adjustments in curriculum and instruction. UNDERSTANDING BY DESIGN is a tool for educational planning focused on "teaching for understanding". Once you ‘get it,’ it is very difficult to go back to creating disconnected activities or covering facts without a broader context. Student activities must be varied, require minds-on as well as hands-on, and focus on the big ideas. Understanding Android’s strengths and weaknesses. And now I show the other side of the stress coin. Originator / Contributors: Grant Wiggins and Jay McTighe Keywords: Outcomes, Evidence, Experiences, Instruction, Backward Design, Wiggins, McTighe I'm not all the way there yet admittedly, but steady as she goes. So long as I keep myself preoccupied in a way that seems meaningful, I can sustain my energy levels. I tend towards clean ordered systems, more akin to sleek science fiction rather than grunge and the like. Furthermore in some cases where I take the initiative to do the work myself, I have upset others. As well as being prepared to mention weaknesses, it's important to discuss the strengths that qualify you for the job during the interview. ... UNDERSTANDING BY DESIGN is a tool for educational planning focused on "teaching for understanding". Part of why I did so well in my program is that I was fairly quick to adapt to wildly different contexts. Fortunately there was a large number of simple but tedious tasks that needed to be done, and he completed them in a much shorter time frame as a result of his talents. the Air War College. My solution for this over the years has been fairly simple: always keep busy. At some things, we become better, what once was a liability becomes an asset, but some things never seem to improve. To anyone who read this, I hope you found it interesting, and that it helps you understand me just a little bit better. STRENGTHS. Erroneously some school administrators have used the model to analyze teaching performances. One such example was in a fairly recent project: one team member who had previously been very reliable suddenly encountered a great deal of trouble with certain tasks. The Cons: Weaknesses and Limitations of Transformational Leadership. Without a clear task to motivate me, my energy levels decrease rapidly. This is when an understanding has become such a part of the teacher that the foundation of the learning is forgotten. That, accompanied with my tendency towards order, predispose me against spontaneity or true randomness. That's not to say I'm incapable of dealing with disorder, but in my mind even the most chaotic thing has an underlying structure to it, even if it isn't readily apparent. It requires instructors to have first understanding of the teaching environment, and then plan on how to be effective in teaching students. This is partially an issue of momentum and my general dislike of the somewhat esoteric project setup requirements in a lot of development software (Visual Studio comes to mind). As should be evident by now, the implications of how things are interconnected is something I love pondering about. UBD covers three Stages—1: Identify Desired Results; 2: Determine Acceptable Evidence/Assessment; 3: Plan Learning Experiences and Instruction. The next piece of the Backward Design model is to plan the assessments. In a work environment, consistent incompetence will usually get you fired (unless you're in the public sector, zing! I have a list of video games, a list of collaborative writing projects, and a list of other activities. Then we need to figure out what weaknesses we wish to … What are the cause and effect mechanisms that drive society? So long as I'm going, it's very hard to stop me. As a designer, I really want to place people in situations that force them to reevaluate their assumptions of a game and/or make them consider the underlying structures that form the world. I would never receive a model with misaligned vertices, or files that were incorrectly formatted, or text that wasn't run through a spellcheck. Cleanliness and precision definitely do more for me than chaos or the grotesque. I'd like to think that it's a good distribution, and it allows me to work well in my selected field. Perhaps that's my orderly nature speaking, but they strike me as an excellent way to push towards getting the most out of what you have. Students benefit from a structured environment in which to learn and practice how to convey their thoughts through informal class discussions to formal oral and written assignments. The model was developed by the late school principal and long-time educator Dr. Madeline Hunter. I definitely have a few horror stories. I work well under stress. An important strength of the FRAM is that it provides a way to develop an overall understanding of how a socio-technical system works – or should work. The Works of Justin Loranger-Ahluwalia, Video Game and Multimedia Designer, 20 Tips for Becoming a Better DM: Lessons Learned at the Table, Homestuck's Conclusion and Or8Weaver's Evolution, DMing A Tabletop Game: First Book Post-Mortem. That is why I've left it at the end. More often than not, I've found myself taking leadership and editorial roles for this reason. To paraphrase Sun Tzu. Fortunately, this isn't something that comes up too often for me as a designer (it only really applies for programming tasks), but it is still an annoyance. I had a great deal of alone time during my younger years, and I spent a lot of it thinking about something, then trying to figure out the underlying components of that thing. This issue is n't enough emotive speech of many gamers good example this... 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