Come and join the discussion! Just like the player, your follower has some ability to equip gear and benefit from the stats given by that item. However, followers die pretty darn easily, so while your follower is dead, I'm guessing 100% of the damage comes back to you. Changelog ". 1. WOOOOT!!!! I feel much stronger in solo. It requires character level 60 to drop. Builds That Use Unity 6. This skill has no effect with Mantra of Conviction, as this Mantra does not affect allies. However, there are some stats that function Stream: https://twitch.tv/wudijoDiscord: https://discord.gg/kcVynTM---Everything you need to know about followers in Diablo 3. Stopped when I took off Unity. In which case, mitigation on follower isn't necessary. BUT, when I read the follower guide (http://us.battle.net/d3/en/forum/topic/12945954611) it has a section for unity+templar, and it reads: In combination with the legendaries followers token wich gives immortality to them greatly reduce the damage your characters suffers. A kiting-oriented follower choice is the Scoundrel, bringing minor crowd control and damage buffs. Because YOU take 50% of the damage your follower takes. Because YOU take 50% of the damage your follower takes. Followers fight for you automatically, but you can choose skills for them that affect their behavior in combat. I understand not needing vitality/%life, but damage mitigation? The recommended abilities for him are: Level 5: Crippling Shot — a potent slow on a reasonably short cooldown, this skill offers more utility than the straightforward damage choice, Poison Bolts. If the ring is a straight 50% sharing of damage, then why does it matter what my templar is wearing beyond the immortality relic? An attack does 100 damage, Player A's damage mitigation is 70% and Player B'… Remember that unity works both ways. New comments cannot be posted and votes cannot be cast. EDIT: For what it's worth, when I take a killing blow, my follower dies too. Yeah, it's pretty clear from the list of items the poster recommended for followers that he is pretty clueless on this count. 1. Any idea why this is happening? I prefer Eirena I really feel like tye followers are tragically underpowered and unhelpful and should he adjusted/buffed/revamped. The special effect is essentially a Health Link affix for players, splitting unsaved damage taken between all players and … PC PlayStation 3 Xbox 360 Xbox One. So when I read the mouseover, I translate it to mean that I take 50% less damage. 5. You both need Unity. 5. Where and when to use Unity? But I still think you dump a straight 50% of your damage to him regardless of his setup, so I think it makes no difference to YOUR lead character how he's equipped. Oculus ring for the circles, unity if you need one, or else it can be anything I guess. Diablo III; Game Guide; Skill Calculator; Followers Stay Connected. I also like a thunderfury on them, and for the amulet I am tied between the ess of johan for the occiasonal pull, or the charm one you get from act3 bounties. That's why you need the invulnerability token. Active 8 years, 8 months ago. When it comes to offensive potential, this ring is one of the best, with the big bonus to Damage Against Elites, along with the inherent bonus to mainstat and ChC. Unity is a Legendary ring in Diablo III. So after hitting paragon 393 I got my 2nd unity. This is a well known trick that greatly increases your survivability in solo game. The inventory screen can be accessed by clicking on the follower icon at the top left of your screen or hitting the 'F' key (by default) if you want to access the inventory of the follower you are currently using. Secondly, unity only works when the wearer is alive. With the immortality relic, the follower needs no vitality and can spec entirely for damage reduction. Diablo III. All followers will be at the same "experience level", so if you like using one hireling and don't want to switch, you can level all three NPCs by sticking with one candidate. ZeN1931. 2 unity and follower token is NOT BUGGED. So you can prioritize armor/resists over vitality. Diablo III is a genre-defining action-RPG set in Sanctuary, a world ravaged by the eternal conflict between angels and demons. Yeah, no need for extra damage mitigation. Hey.. sorry. I have 2x unity (one on me and one on my follower with the token where he can't die) and somehow I am still able to die on PS4. I know it reads that they can't die, but the game does that by making it that they don't actually take damage. I think the information you are quoting is confusing the damage mitigation with what you can then do to optimize your follower IF AND ONLY if he is now wearing an immortality token. Remember that a forum post is not blue text from the devs. 4. For Diablo III: Ultimate Evil Edition on the PlayStation 4, a GameFAQs message board topic titled "Does the Unity ring work with followers? 3. Splitting the damage you take would kill your follower quickly and often. Press J to jump to the feed. It should be noted however that for followers, the critical hit damage bonus is capped at +100% (beyond that natural bonus), so if you have a follower accessory with high CHD, a ruby in the weapon socket will result in higher damage. For example, you'd want + physical % items on your Templar, since most/all of his attacks are physical damage based. Many use the same follower with any class. Is the 50% damage calculation calculated as a shared mitigation between myself and other unity wearers (in this case my templar), instead of a straight 50% split of the damage I would have taken? One can maximize this by taking off all vitality and %life stats on follower gear, rerolling those for main stat, damage mitigation or utility. Even with a low HP follower, unity will never stop working. People post wrong stuff all the time. For Diablo III on the PC, a GameFAQs message board topic titled "2x unity + follower token". Too bad, because I was looking forward to the combo. From what I understand, if you had a Unity on both you and your follower regardless of what the follower is wearing, damage is split between you 50-50. That confuses me. THIS IS AWESOME FOR MY GRIFTS!!! As long as my follower has the "cannot die" relic on, he actually takes no damage (so I don't get any transferred back to me), and 50% of the damage I take goes to him, which means 0 w/ the relic. 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